Hi,
I think bridge building should be enhanced. Get rid of the angled 2x2 tile, the ramp and the 1x1 tile is enough. With the angled tile, it's not possible to build bridges in a good way. And maybe it's possible to have something like an indicato...
Gatherers can forage either vegetables or fruit. Add an option to select the type of food that gatherers target, similar to the forester chop / plant selection....
Time day :
- night : villager go sleep in house or hostel
- morning : breakfast house, taverne or hostel, after go job
- midday : villager go eat house, taverne or hostel, or eat bread in inventary
- evening : stop job, go eat house, taverne or ...
Hey,
I just want to make a suggestion to show a display which people could actually read easily
I mean, there are buildings which show many colours but you need like 5 minutes to see what is which amount.
Just an easy number like in Banished ...
A button in first person view for eating. Hate switching villagers to let one I am controlling go and eat. The clothing and tool level takes time so is okay....
I read in your post some people who want a citizen that will move things barns to barns.
Why not a kind of store suply. Not a market but a store suply that where a citizen will collect all ressources in all barns and wharehouse and stock it in th...
How's about a little more comfortable editing of terrain.
Just a simple building which can be build similar as a field (area) and can be raised into the different height (like terrain editing). And on this building other can be build. No more long t...
Add a new building tab : hostel
Villagers can eat, warm up and sleep (if there are free rooms) at a hostel without staying there, if it is closer than their home. Useful when the villagers travel long distances and during cold winters
The hostels a...
Many players are having difficulty with starvation. I believe the reason for this is that "farming" is much less efficient than natural hunting/gathering and food cannot be relocated.
I started a new game where the vast majority of my food product...
In general, I would assume that any villagers living in a house would try to get rid of the snow that would enter their house through their open windows and door ways. With that being said, snow shouldn't be in the house covering everything, especial...
An option to keep a coop/pasture with animals at a certain number so any extra animal automatically gets slaughtered for extra meat / resources.
For example: sheeps give alot of whool which i may not need at the start but later on need more so i ...
The outline of every building has a green border around it:
Once the building is complete, this area is just flat land and people can walk over. However, we cannot build roads over. This is especially noticeable in 2 cases. The first when a bu...
With all due respect guys, I'm loving the game but you're not meeting my needs with the initial layout of warehouse, barn and well. I'm always demolishing the well and rebuilding it in a straggly little area on the beach so as I can fit a field in th...
A game this pretty deserves the best screenshots! It would be great to have a hotkey that hid the HUD and all on-screen icons. (For both 3rd and 1st person views). This would allow gametographers to capture the best in-game footage!...
I think it would be great if hunters or foresters (who work at large distances from the warehouse) would warm in their professional buildings or at least don't die from cold during work (for example, they could not go so far from their homes)....
First person adds a number of interesting features to the game and it makes sense that it slows down time to the 1x mode.
But it might also be fun to have a "Ride along" mode in addition to a "possession" mode.
In Ride along mode we've got the...