A no target combat system is quite self explanatory. There is no lock-on and the player must carry out individual actions such as swing, stab, block, etc. Well known no target combat systems in medieval PvP online games series are Mount and Blade and Chivalry. Another example is the single player pc open world games, The Elder Scrolls.
Physics based combat in LiF measures the speed of a weapons damaging part, as well as the speed of the victim and the attacker. It takes both measurements into a damage calculation formulae. Simply, the faster the weapon is traveling, the more damage will be dealt. This makes for some interesting tactics.
Mounted combat increases the possible damage a player can deal, but that player would also take increased damage. If a player spins left as the sword swing begins moving left, they increase the speed of the weapon, increasing the damage. Choosing and using a weapon intelligently is vital to success. For more info on specific combat skills, visit Combat skills in medieval action MMO: Life is Feudal.
You have double Health bar; hard health represents condition (hHP) and soft health represents consciousness (sHP). When a players hHP hits zero, they die; If a players sHP hits zero, they fall unconscious. Players receive hHP from being struck by a large variety of lethal weapons. SHP damage occurs from damage from sources such as: Blunt weapons, being trampled by a horse and falling.
LiF also has double stamina bar; a large hard stamina (hSP) and a small soft stamina (sSP), which are linked. Every action uses sSP, and regeneration is facilitated by the hSP bar. After an action, the hSP bar will begin feeding the sSP bar until it is completely refilled. If the hSP bar drops to zero, sSP regeneration will cease completely. You won’t even be able to move, and must sit and begin resting.
A good way to imagine the Stamina bars is that you have a 1 liter cup (sSP), and a 50 liter water tank (hSP). You empty your cup (sSP is now zero), and then refill it from the water tank. You now have a full 1 liter cup again (sSP full), and your Water tank now has 49 liters(hSP). Those are the stamina refill mechanics. Actually using stamina, however, is more like the difference between a sprint and a marathon.
Your sSP bar is like sprinting, and your hSP bar is like a marathon. Sprinting around in heavy armor swinging a sword around will empty your sSP bar pretty fast. After a few seconds of rest you’ll be fine, but this pattern cannot be carried out for long. Your hSP bar will be emptied and you will be forced to rest, so stay aware of your surroundings and pace yourself accordingly. Stamina is heavily linked with hunger, which is explained at Survival mechanics of realistic MMORPG: Life is Feudal.
In summary, utilize the physics based combat system by increasing the speed of your weapon swings as much as possible. Stay aware of your surroundings, so you don’t end up being surrounded by enemies. These are the key points of the Life is Feudal no target combat system, so get out there to hack and slash!
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