1. Purpose of Guilds
2. Guild Types
3. How To Join An Existing Guild
4. How To Leave Current Guild
5. How To Create a New Guild
6. Inviting Players To Your Guild
7. Kicking Players From Guild
8. Building Guild Monument
9. Sacrifices
10. Upgrading The Monument
11. Heraldry
12. Claims/Lands
13. Roles And Rules In The Guild
14. Standings/Diplomacy
PURPOSE OF GUILDS
Player's owned organization to collaborate and work together. Additional functions become available as guild level increases.
Guild management is available both from an external browser (Chrome, FireFox, Opera, IE, any modern browser) and from an in-game browser. The In-game browser is almost similar to external pages, but with limited functionality in terms of standard browser controls.
GUILD TYPES
Guild type |
Condition to be promoted to this type |
Demoted condition |
Band |
New guild creation |
Less than 10 players in a guild |
Order |
10 or more players in a guild |
Guild monument was destroyed |
Country |
Guild monument was built. Monument construction completed. Basement not counts. |
No more guilds with Ally standing left. |
Kingdom |
Guild initiated an Ally standing request and it was accepted |
N/A |
Vassal State |
Guild accepted another guild Ally request and become a Vassal |
N/A |
Important reminders
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It is solely a guild leader’s prerogative to initiate and complete Guild monument construction. Same with an upgrade process.
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One guild leader(guild) can have only one guild monument
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Country to Order transformation caused by monument destruction will wipe all standing and claim rules configured earlier. Same rule applies to Country to Band degrade (less than 10 players left in a guild)
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Vassal guild type loses its ability to manage standings with other guild and inherits standing from its overlord guild
Note: Claims and tunnels. There is a limitation with claims are unable to project their rules and feature on tiles with tunnels, mines or moats terraformed by Digging skill
HOW TO JOIN AN EXISTING GUILD
Guild leaders and their deputies can initiate a recruiting process by inviting guildless player. Online player will receive an invitation with appropriate notification in game directly
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Yes - Accept invitation
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No - Decline
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Ignore - Decline and update game settings with 'Ignore guild invitations' flag
An offline character can browse for all available invitation under character management page
Approving invitation will make you a member of a guild with an entry role 'Recruit' which can be changed later by the Guild Leader or deputies.
HOW TO LEAVE CURRENT GUILD
Open 'Guild management' page either from your browser or from the in-game menu
Just press 'Leave guild' button and confirm your action in a pop-up window
and confirm your action in a pop-up window or press 'No' if you accidentally change your mind :)
HOW TO CREATE A NEW GUILD
Please log in to our site and keep in mind that you must have at least 1 MMO character available in order to navigate to the guild menu
Use "Create Guild" button. This is not an actual guild, but more like a billet for a guild.
Fill in all fields - they are mandatory at the moment.
Open guild page
And check your newly created guild
Note: In order to open guild-related features, your group must contain at least 10 members. Only after your guild will include 10+ members, you will have a real active guild. You can now build a monument, manage tabards and etc. Note that Guild type in a browser should change from 'Band' to 'Order' and to 'Country' if your guild is large enough (10+) and was able to build a monument.
INVITING PLAYERS TO YOUR GUILD
Candidate for your guild members have to be on a mainland (Abella)
Functionality is available on a guild management page
Browse for a candidate by searching for he/she with his/her full name or just a part of it. Press 'Invite' and confirm your decision by approving her/him in an additional pop-up message box.
Player will receive your invitation and will be able to make a choice
INVITING DIRECTLY INSIDE GAME CLIENT
Alternatively, you might find a player directly inside MMO and send him a message via Authority skill
No matter inviting a player from a web page or directly inside a game if you are online while sending an invitation confirmation message will pop up in the game.
KICKING PLAYERS FROM GUILD
Similar to an Inviting feature, kicking a player starts from a member's management page
You will find 'Kick' button next to each member with an exception to the guild leader :) Additional confirmation dialog will appear each time you target a new member to be kicked.
Take a note that all personal permissions which were set to character, not role will be maintained
Leaving your guild with less than 10 players will lead to guild type change to a ‘Band’ and Guild monument destruction
BUILDING GUILD MONUMENT
Guild monument required to claim some lands for you and your mates, secure buildings inside claim from a decay and protect vital resources from being pillaged by other, aggressive players. Guild monument level two and higher will be displayed on a global map visible to all other players.
In order to build a guild monument, you have to fulfill next mandatory requirements
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Be a leader
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10+ guild members
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Start construction on any tiles except ones below
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Metal Ore
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Snow
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Swamp
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Crops
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124 tiles away from other monuments. Level 1 monument minimal radius + Level 4 monument maximum radius which is 100 tiles + 2 tiles buffer zone. [to delete?] Dup article
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Error message: "God does not allow you to claim these lands!"
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102 tiles away from server border
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Error message: "God does not allow you to claim these lands!"
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Guild monument can be built in a personal claim area only if you have permission "Can build" and do not violate rules above
After you successfully comply with all requirement, monument construction can be started. Find a suitable place, equip an appropriate instrument (Hammer) and prepare materials from a list below
Material name |
Amount |
Hardwood billet |
20 |
Bones |
100 |
Shaped rock |
5 |
Any preparations with a positive effect |
40 |
Initiate a construction dialog but right-clicking on a tile, choosing "Erect the Monument" from Authority skill and building Monument object
Next step is to choose the location and desired rotation angle
Basement construction will be initiated. As soon as it completed you should place prepared materials inside monument basement window and press Build button. Couple iteration of build action might be required.
Voila, guild monument is built and you can check your claim area by pressing F4 button or by toggling area visibility with Ctrl+F4 shortcut
There are couple high-level buildings in the game which offers you a possibility to place guild monument inside them. Discover these fortifications by leveling your "builder" skills
Next action you will definitely like to do is a donation to your monument. A fresh new monument contains zero support points which are critical to maintain your claim alive and upgrade it further. Level 1 monuments with zero support points and empty upgrade bar are automatically destroyed at midnight (game time).
SACRIFICES
Open Guild management window from a guild monument. Depending on your role, you will have different abilities available. In this tutorial, a default Viscount role will be used. Authority -> Sacrifice option is usually available for low ranked members and just tries to burn donations previously placed inside monument by higher tier members
Put something valuable inside monument by drug and dropping it to monument window and press "Sacrifice" button
Claim support points value will be increased if items you placed are accepted by the Gods. Guild monument will be automatically checked at midnight and if support points amount is higher than maintenance cost upgrade bar will be filled and slightly moved from a zero point. Claim radius and upgrade bar will be increased constantly if you maintained support points pull regularly and at some day progress bar will be 100% filled.
Keep in mind that maintenance cost will also increase as your claim area grows.
UPGRADING THE MONUMENT
It's only a guild Leader prerogative to upgrade monument. Once your Monument upgrade progress bar will be filled at 100% you may commence an upgrade process. Open Monument management window and hit a diamond shape icon next to a progress bar. It's advised to remove all items from a Sacrificial window as they will be destroyed permanently right after you push an Upgrade button
Monument appearance will be changed to the one with scaffolds immediately
You can leave your monument in an incomplete state, but it will still consume support points and won't grow. In order to complete the upgrade process, use Authority → Upgrade the Monument skill on your monument.
Provide required materials and hit Build button
Take a note that materials requirements and their rarity will be increased with a monument level
Here is a summary table with benefits per monument level. Values in the table below are provided in 'tiles' which a default squares in LiF
Monument level |
Minimum radius |
Maxiumum radius |
Influence radius* |
Maximum support points stock |
1 |
20 |
35 |
35 |
100 000 |
2 |
35 |
60 |
60 |
300 000 |
3 |
60 |
85 |
150 |
700 000 |
4 |
85 |
100 |
250 |
1 000 000 |
* Not yet implemented
Guild monument level two and higher will be displayed on a global map visible to all other players.
HERALDRY
Heraldry becomes available to a guild with a monument level 2 or higher. Only Guild Leader can apply or change heraldry. You own unique heraldry will make it very easy to identify your allies from a long distance, but be prepared that your foes will also see you from a distance
Heraldry creation or changу process are both initiated from a Guild management window opened by Guild claim
Click on a Heraldry button and new window will open for you. 3 layers available for you and they are applied from a bottom to top: Fill type, Symbol #1, Symbol #2. Symbols are optional elements. Here is an example describing layers.
You can play with symbols, their color or size and layout or simply click on a Random button. A generator will only use background and Symbol #1 slots. Couple more options are available on cog button.
Either you create your heraldry manually or with a random generator, it has to be unique server-wide. Heraldry applies on almost all shield in the game and on a special item - Tabard which occupies it's own slot on your character equipment screen.
It's worth to mention that if you kill your someone with a tabard on it, loot his corpse and reuse its tabard - Your guild heraldry will be applied. No spy games here :)
Features which are currently in development
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The cooldown on a heraldry change. We are planning to set timer for 2 days, but this is still a subject of discussion
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Heraldry functionality available via web, from guild management page
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More in-game objects with heraldry on it. We are looking forward to implementing walls, flags and other construction which will inherit your guild heraldry
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Option to turn on or off heraldry visualization
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Preview option to check how new heraldry will look like on a character without triggering change cooldown
CLAIMS/LANDS
Claims are radial areas around you monument providing protection from a midnight decay and offering additional options for guild management to configure permissions. There are two types of a guild claim areas with a separate set of rules and permissions
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Town claim. A permanent radius of 20 tiles
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City claim. Zero value radius for a fresh new monument and grows together with upgrade progress bar and monument level.
Depending on a diplomacy state you will see other players' claims in a different color. Neutral lands for example
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War - Red
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Neutral - Yellow
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Ally - Blue
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Own lands - Green
Pay attention to these colors as if you cross Neutral lands border, Claim owners will be able to use "Trespassers!" ability, mark you as a criminal for a short time and kill without Karma loss. An additional message about border crossing will appear in a system chat informing you of potential danger. While you are located on an enemy (Red) claim you can be killed without any consequences to karma even without using "Trespassers!" ability.
ROLES AND RULES IN THE GUILD
Roles and rules management is available from a web and from an internal browser (Guild option in the main menu). Rules are configured separately for Town and Realm claims. You can't copy rule sets from a Town claim to a Realm and vice versa, only manual management.
Town claim will be used in this article to show available options, but Realm can be configured in an absolutely same way. No different or additional restrictions here.
The basic entity you will see at a Claim access rights management page is Guild role. There are 7 default roles available
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Count / Countess aka Guild Leader
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Viscount / Viscountess
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Baron / Baroness
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Knight / Dame
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Reeve
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Peasant
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Recruit
In addition to guild roles, you can configure access right for these entities
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Character. For example, you would like to show you perfect castle to a candidate for your guild membership without risk to him
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At the moment we have a temporary function to revoke permissions provided to character:
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Press “Red cross” symbol
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Note that dotted selection appears
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Press Apply
Do not forget to "Apply" changes made in permission table as there is no indication for pending ones
Here is the table with available permission levels
*We have 3 different permission sets which can overlaps. They a configured from more strong to weak. This means that if an object is located on a tile with all 3 active permissions, the strongest one will be applied.
Owner timer → Personal / Private claim rules* → Guild claim rules
*Guild Leader is an exclusion and will have all permission on a private claim if it placed on a ruler lands, even if all permission to private lands were revoked for this player.
STANDINGS/DIPLOMACY
Standings or diplomacy are available for guilds with a monument
Standings page are available at Guild management page. Any guild member can access this page, but only the Guild Leader can change values
All standings for all guilds in a world will be opened by default, but you can use pre-configured filters and quickly check guilds in war with yours or learn who is your friend or foe
Standing described in details
War |
No alignment loss for any aggressive actions against your enemy
Battles and Sieges are available |
Ally |
More respectable standing type for a lord country. Kingdom
Claim color switched to Blue and Ally lands visible from far distances
Kingdom will set War standing to all Vassal's War marked guild.
A vassal guild will lose all diplomacy options by delegating them to Kingdom. Only "Leave ally" option will be available. |
Neutral |
Default standing type
Neutral guild who would like to allow other players to use their trade post can set 'Can Enter' permission and their claim color will be changed to Blue. Only applicable for players which were allowed to safely pass borders with 'Can Enter' rule. |
Friendly |
Only visual information to allow filters usage and quickly check attitude between guilds |
Hostile |
Only visual information to allow filters usage and quickly check attitude between guilds |
To set War standing it's enough to choose this diplomacy option just by one guild. Standing from targeted guild will be automatically set to War
To end War it's vice versa to the previous scenario. Both Guild should take a decision to stop a war. It will be counted as War if one guild will set Neutral standing (for example) and another will maintain War status
Note that based on your standing with other guild lands color will be changed. Applicable for an F4 view and map visualization
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War - Red
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Neutral - Yellow
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Neutral and 'Can use' permission - Blue
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Ally - Blue
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Own lands - Green