BasilMod::GMAnnounce
updated to v4.
Mod now support custom utf-8 characters which should be specified in "basilmod/gmannounce/encoding.cs" file.
TheSavior wrote:Hi Custodian,
I wanted to know if there's a way to write in UTF-8 in order to put accents on letters?
Technically, LiF does support utf-8, and you can "Test" announce written in utf-8. But recent LiF updates, removed available transparent transfer of utf-8 (utf-32 actually) characters between clients and server. Such issue could be fixed by adding known non-ascii characters to the mod config files, so client-side mods will be able to encode/decode such characters.
Update mod to latest v4 version, and edit server file "basilmod/gmannounce/encoding.cs" by adding your characters inside "$BasilMod::GMAnnounce::utf8chars" variable. Make sure that you save your file in utf-8 encoding after editing it.
By default, this variable contains russian letters only.
If you submit your characters here, they will be added to default mod config.