The construction tree skills allow players to craft "blueprints" of buildings (requiring some kind of materials).
The blueprints can be used by ANY player to place down buildings, no skill required to place them down, just to craft the blueprints....
Have an Option to Upgrade and buildings quality. Must have the Objects in inventory/ have a Building Kit. Would be better then destroying a building and having to replace it. Could also give the building a detail look to show its quality....
Animal Lore is a pain to level up - the order in which you can do what makes it even more difficult.
You start with Coop (so far so good) but than you use barnes but the barn is only available in Masonry which means you need to have construction a...
A small building either 1 tile, 2x1 tiles, or 2x2 tiles called a Fishery, or a small pond, same possible dimensions that can be used to raise, breed, and harvest fish in the same respects as a coop, but for fish. Could even do both objects/buildings,...
Hi there, guys. I wonder if it sounds proper that all the structures in the siege construction branch like tents, trebuchets, etc, could be deconstructed back with all the materials back. It is obviously more realistic, and also gives a balancing pos...
Hi, It will be great to see movable flags and banners in game:
1. To put them on city walls.
2. To put them on the board of the territory.
The picture of the flag can be the same with tabard.
Also will be great to make color craft for herbali...
Let's cut to the chase here, it's difficult to produce a game like this, and I feel like they have finally completed the general concept of what they are trying to produce. The thing the devs should focus on next should really be the crafting, buildi...
many contents are disabled in the game that could be used very intelligently, I would like this content was reviewed and some changes were applied.
update the already disabled contents present,
trading post
content SLATE (constructions)
for mor...
I personally think it'd be really cool if they could implement a design for players to build bridges and docks, this could go into both the Construction and Masonry skill tree if they made multiple designs (like how there are different tiers of fence...
It would be nice to have a structure intended to store rough wood.
As the game is now, you have to either stuff your warehouse full of wood or drop sawn building log or billets on the ground and hope it doesn't expire. In real life, the solutio...
One of the thing hurt me about the game is the fact that when ever you want to place something on the ground, flip it or anything, you have to move those sliders... would not be more natural to just use the mouse for it ? you click you drag you flip....
Basically imagine this as a medieval version of the electric power grid. The energy from the water can be quantified by the amount of stamina it takes to obtain water by hand.
1) Aqueducts to move water to mills and cisterns-medieval power lines.
...
There is an easy to implement feature, it would be the "wattle wall" and "wattle gate", it is just a little higher wattle fence, that could not be jumped over. it would give some use to the great amount of branches generated and could give a real boo...
For better customization and individuality of towns and villages, I propose to change the existing buildings construction system in the modular system. How it will work:
1. Construction of the foundation. Minimum skill requirements for skill. Abilit...
I haven't gotten far enough to build coops, stables, and barns, but from what I see in tutorials you can't see the animals in them. I did see a horse in a large stable on LiF Wiki so perhaps part of what I about to say is coming.
Correct me if thi...
General Sign with text inside.
Any character can use general action "Read sign", and view text of the sign.
Authority can use general action "Change text", and enter any text.
It should be allowed to construct such signs only within claimed te...
Naval Warfare and Trade
I'm going to give the awesome idea of razoreqx a little upgrade here, i believe this can become a really really great experience and make LIF:MMO even more exciting. I know, this is some HEFTY piece of programming and it is...