Here's a list of things that I would love to see worked on:
-A tooltip in a villagers infobox that indicates what the villager is up to, this includes error messages such as "can't reach construction site xyz"
-Fixing the terraforming option. Right now it's just digging up single platforms and the only "viable" way to let your villagers pass through are chokes. Why doesn't it work like in LiF:YO where the tile you're standing on is the target height for further flattening.
-Give us some sort of Healer's hut. I'm pretty sure our villagers would be able to cure their diseases with herbs in a little hut, the fact that you need to build a hospital that's bigger than the biggest normal living space feels really weird. If your villagers are getting sick in early game right now, you can basically start over again. For the healer's hut and hospital thing, give them different effective ranges and different amount of villagers that fit into the building.
-Get rid of some spawnpoint issues (as seen in the attached steam screenshot). Also, why is the only available spawnpoint on a beach anyway? The game is called forest village and I'm spawning at a beach without the opportunity to move around before I settle down whatsoever. Having a look at LiF:YO the weakest spot to settle is the beach, players are more likely to settle on some sort of glade and measured by the resources needed, the harbor is a late game building and could be connected with a road anyway.
-More advanced (production) tooltips for the buildings, as example some sort of predicted food demand of a chicken coop.
-Visual indicators for terraforming dig sites that are still pending. I've run into a bug multiple times where my builders couldn't reach a terraforming site and therefore declined to finish any other building, finding the said terraforming site is a real pain if you were doing something else for a few minutes. Some sort of border highlighting would do the trick for me.