Unless they want everyone (like in some games (Mortal Online) with the same skill cap system (that is too low)) to make 6 characters, 1 for mining only, 1 for architect only, 1 for warefare hosrse riding and lances, literally only 1 character can excel at 1 "Grand Master" profession... even (debateable if you bring MUD's in to the situation)
Ultima Online has 58 different Skills in game (and 1 removed) which determine the capabilities of your Character. You can expend up to 720 points between these however you desire.
All I'm asking is at least give us enough to make... maybe 3 different characters that can accel in 2GM professions e.g. (1x miner/smelter/craftsman of 1 skill or semi-skill ///// 1x fighter, able to ride horse, lance, or be on foot and have all the good fighting skills //// 1x master craftsman (gets mats from your miner/smelter.... char) that can excel in at last 2x GM crafting professions).
In mortal online you can have 4x chars per account.... and I have 3 accounts, so yes, I (used) to have 3 clients open on my screen at once, and be playing 3 chars, 1 miner, 1 smelter (or 1 semi-mage/animal tamer and 1 butcher) and either a ranged or mage or spearfighter with lots of stamina... so please don't make me do this in this game.
That's why I posted Ultima Online's description, I think they hit the sweet spot (and this is 1998). If I have to play 2 clients, that's ok but don't make me play 3 please. I think you get the point by now. Thanks for reading.
[EDIT] lol just noticed the guy above me talking about UO AFTER I post the message, see, people know.
And yes KingDjinn we do NOT want 1 god like character, but we don't want to have a character that can only GM 1 thing when another is needed (e.g. Mining and Smelting, I dont want to have 1 mine and 1 smelter, that would be horrendus)[/EDIT]