Butcher's shop
Killing an animal produces a carcass :
- chicken carcass : meat and feather (for future objects (pillow, arrows ...);
- rabbit (add rabbit) : meat and pelt;
- sheep, cow, pig, boar : meat and skin;
- bears, deer, moose : meat and pelt;
- wolf, fox : pelt (and meat?).
A big animal produce more item.
*Hunters can use the hunting hut as a Butcher's shop, if the option is activated in the building.
Tannery
To produce leather with skin, use water.
Clothings
Basic :
- flax clothing : flax
- skin clothing :skin
- luxe clothing : flax and leather
Warmer :
- wool clothing : wool and leather
- pelt clothing : flax and pelt
- luxe warmer cloth : flax, wool, leather and pelt
No clothing = loss of happiness
Only warmer and hot temperature = loss of happiness
Cold and no warmer = loss of happiness