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Tavern system and temporary Re spawn points.

29
So we all know that Lif is open pvp and full loot. When you are killed you drop everything and you re spawn back at your assigned house immediately. However, when the servers are populated this would make long journeys almost impossible not to mention frustrating as hell.

I want to suggest a tavern system that players can set up for other players. In the system I am proposing people will have two re spawn points. A permanent re spawn point i.e your house and a temporary re spawn point i.e the tavern. When a player comes across a tavern he can interact with it and pay some in game cash for a bed. That bed would then become his temporary re spawn point for pre determined amount of time. The more money you pay the longer that bed will stay yours. Once time is up you can no longer spawn there. With this system if you die while being bounded to a tavern you can then choose if you would prefer re spawning at the tavern or at your home.

This would add another aspect to an already good economical system. If you spend a lot of time and work building a large house in game. You can then choose to turn it into a tavern and set up business. Of course once players have paid for the room they can sleep there and seek refuge there for as long as their stay lasts. Tavern owners could even go a step further and offer goods such as food, weapons and armor to their guests. The tavern rates should be completely customizable and set by the owner so even when they are offline the tavern can continue to operate. Players would just interact with the building and the money would be automatically added to the tavern owners inventory.

Coding wise I don't think this would be a really hard thing to implement. But of course I could be wrong.
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Comments (6)
  • Accepted Answer

    Friday, April 10 2015, 12:05 AM - #Permalink
    9
    I would like to expand on this idea of temporary bind points to include tents. And to have different styles and types of tents, for both the nomad style of Orders as well as being able to set up temporary War camps.

    Not all players want to be tied down to permanent structures at a single location, and would prefer an ability to pack up and move on to different areas. Allow for the tribal nomads. This idea would also allow for Mercenary Orders to move to different areas on a temporary basis as they pick up contracts for defending different cities.

    Again, not all players playing the game is that interested in building a house or any of the permanent styles of structures for bind spots. They need an alternative.
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  • Accepted Answer

    Friday, April 10 2015, 09:08 AM - #Permalink
    1
    Good ideas guys. The tents should be destructible?
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  • Accepted Answer

    Friday, April 10 2015, 01:59 PM - #Permalink
    2
    StaalBurgher wrote:

    Good ideas guys. The tents should be destructible?


    repackable so you can pick up, carry off, and place somewhere new, yes.
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  • Accepted Answer

    Thursday, June 02 2016, 01:25 AM - #Permalink
    0
    Willbonney wrote:

    StaalBurgher wrote:

    Good ideas guys. The tents should be destructible?


    repackable so you can pick up, carry off, and place somewhere new, yes.


    But if I'm a vandal and want to burn it off, Can I?
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  • Accepted Answer

    Wednesday, March 30 2022, 09:12 AM - #Permalink
    0
    Due to actual "lock on terrain", could be an interesting idea to have an additional tool to set a free camera, to see everything what's going on, with your favorite field view. If you think about it, this Slope game is a tough path with obstacles and treasures. There are ramps to jump over and tunnels to skip, as well as jewels to collect. When the game ends you can visit Slope Shop where you can spend all of the gems that were collected on power-ups or a nicer ball!
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  • Accepted Answer

    Friday, April 01 2022, 11:17 AM - #Permalink
    0
    cool site i love it keep posting more! https://fencecompanyabilenetx.com
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